How Games Treat Fascism Wrong and How to Change It

Game Happens 2019 – Conference
Saturday 9 November, Morning Sessions


For decades most videogames have used historical fascism as wallpaper for iconic pop-cultural entertainment. Nazis in games are often colorful villains or even desirable playable characters. In strategy games, Nazi-Germany is used as just another playable faction. In this talk we will analyze the way many video games treat historical fascism in art, narrative and design. We will show why this is problematic and how we as designers and developers must act responsibly when dealing with historical topics.

Jörg Friedrich, Paintbucket Games

Jörg Friedrich is Co-Founder of Paintbucket Games, a Berlin-based indie game studio maker of Through the Darkest of Times. He worked on Spec Ops: The Line and others.
Twitter: @freejsf


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