Game Happens 2019 – Conference
Saturday 9 November, Morning Sessions
This talk has a constantly shifting subject matter. We explore the importance of a focus on mental health and self-care for everyone in the industry, what those things can mean, and what specific challenges to wellbeing careers in game development can present. We will examine how our personal goals relate to the working lifestyles we pursue, and the primacy of knowing our own motives for navigating the professional space.
Content warning for loss, depression and related topics.
Chris (Lazzie) I Brown, Arbitrary Metric
Chris (Lazzie) I Brown is Audio Designer & founding partner at Arbitrary Metric. Beginning with sound design for installations and theatre, and coming through live audio, Chris (Lazzie) arrived at gamedev in late 2017. Chris (Lazzie) was the sole sound designer and composer for their first game Paratopic, a short surreal adventure title for which he won the IGF Excellence in Audio award at GDC in March 2019. Now working on the next AM project, Chris (Lazzie) is reflecting on the balance of self-care with ambition and the creative process.