Conference Agenda

8-9 November 2019
Villa Durazzo Bombrini, Genova Cornigliano (Italy
)
FREE UPON REGISTRATION – APPLY TO ATTEND

Day 1 – Friday 8 November

9:00-10:00
REGISTRATION & WELCOME COFFEE
10:00-13:00
MORNING SESSIONS

Opening Remarks

Exhibition Sneak Peek
A. The Wonderer (Dario D’Ambra), Bird of Passage (Simone Tranchina), Fading Memories (Matteo Menapace), Answer Knot (Julia Jeanneret), after HOURS (Bahiyya Khan), Cricoterie (Auriea Harvey, Michaël Samyn) 

[Talk]
The Periodic Table: A Call to ActionMariano Tomatis

[KEYNOTE SPEECH]

[Talk]
Constellation StorytellingIgor Simic

[Talk]
Videogame Gardening: What Colonial Botany Can Teach Us about GamesSabine Harrer

[Dialogue]

13:00-14:00
LIGHT LUNCH BUFFET
14:00-17:30
AFTERNOON SESSIONS

[Exhibition Sneak Peek]
Ghostboi in the Land of the Dead (Julia Makivic), Leaves (Simona Maiorano), From Head to Toe (Arseniy Klishin), Promesa (Julian Fernando Palacios), Milky Way Prince (Lorenzo Redaelli), Eretz Israel (Riccardo Fassone, Giaime Alonge)

[Microtalk]
From “Serious Games” to “Serious Virtual Reality” – or How I Attracted More Young People to the Science Museum (Including the Elders)Luca Roncella

[Talk]
How Can We Possibly Fill the Gap between the Public Perception and a more Representative Image of Gamers?Viola Nicolucci

[Microtalk]
Boardgames Against Change Matteo Menapace

[Microtalk]
Creator’s Fair – Game Design, Social Norms, and Abusive RelationshipsFrancesco Rugerfred Sedda

[Talk]
Why People of Colour Burn Out Quicker Despite Having More MelaninBahiyya Khan

[Microtalk]
Embodied Brain Training in VRAmir Bozorgzadeh

[Microtalk]
Reducing Ethnic Prejudice and Increasing Empathy through Online Games: A Migration Themed Case Study Andrea Maragliano

[Talk]
Should Girls Play with Digital Dolls? Feminist Perspectives on Girl Inclusion in Gaming Ambra Ferrari

[Microtalk]
Changing Videogame’s Sports StorytellingPietro Polsinelli

[Microtalk]
Eretz Israel. Designing a Board Game on the Birth of the State of Israel Giaime Alonge, Riccardo Fassone

[Talk]
Our Place: The Missing Games about Masculine Domination Ugo Trelis

[Talk]
Reimagining Energy Systems through the Video GameKasrah Ghobadi


APPLY TO ATTEND


Day 2 – Saturday 9 November

9:00-10:00
WELCOME COFFEE
10:00-13:00
MORNING SESSIONS

[Exhibition Sneak Peek]
Plaything (Niall Tessier-Lavigne), Probationary (Hwa Young Jung), Something for Someone Else (Lorenzo Biagini), Shrug Island (Alina Constantin, Michael G. Rose), Streophyta (Kasrah Ghobadi), Lola Slug at the Exhibition / Noah’s Ark Animalibrium (Giulia Olivares)

[Talk]
Mental Health in GameDev: Self-Care and the Creative Process Chris I Brown

[Talk]
How Games Treat Fascism Wrong and How to Change It Jörg Friedrich

[Dialogue]
Ugo Trelis, Jörg Friedrich

[Talk]
Why Videogames Are the Perfect Medium to Tell Meaningful Stories Dagmar Blommaert

[Talk]
Without Words: Visual Environmental StorytellingDon Schmocker

13:00-14:00
LIGHT LUNCH BUFFET
14:00-17:30
AFTERNOON SESSIONS

[Talk]
How to Make Personal Games the “Right Way” (AKA: Don’t Forget Therapy)
Emma Kidwell

[Talk]
Listening vs reading: The differences between writing for voiced and written dialogue Jedidjah Julia Noomen

[Talk]
Why Game Designers should Study Stage MagicShringi Kumari

[Dialogue]
Mariano Tomatis, Shringi Kumari

[Talk]
The Outside Is In – Raising Shrug Island Michael G. Rose

[Talk]
Everyone’s Game Alessia Frulli

[Talk]
Co-Design for Healthcare: Applied Video Games to Innovate the Rehabilitation of Children with Disabilities OpenDot

[Talk]
From Traditional Educational Toys to Innovative Kids’ Apps with Lola Slug and AnimalibriumGiulia Olivares

[Talk]
Exploring Self-Care in Digital EnvironmentsMarina Diez

14:00-17:30
AFTERNOON SESSIONS – TECH TRACK

[Keynote Speech]
Presence and Dissonance in Audio Design Chris I Brown

[Lecture]
Beyond Mobile: The future of HTML5 games Casilda de Zulueta

[Lecture]
Rethinking Game Controllers in Augmented Reality – No Touching! Jyoti Bishnoi

[Lecture]
The Maiden from the sea, on Stage Creation with Video GameFrançois Zajéga

[Lecture]
Working with AI as a Co-Composer Oda Tilset

[Lecture]
How to Make a Good Game with a Bad Engine – Giada Zavarise


(FREE UPON REGISTRATION)
APPLY TO ATTEND