Conference Agenda

8-9 November 2019
Villa Durazzo Bombrini, Genova Cornigliano (Italy)


Day 1 – Friday 8 November

9:00-10:00
REGISTRATION & WELCOME COFFEE
10:00-13:00
MORNING SESSIONS

Opening Remarks

Exhibition Sneak Peek
A. The Wonderer (Dario D’Ambra), Bird of Passage (Simone Tranchina), Fading Memories (Matteo Menapace), Cricoterie (Auriea Harvey, Michaël Samyn) 

[Talk]
The Periodic Table: A Call to ActionMariano Tomatis

[Talk]
Constellation StorytellingIgor Simic

[Talk]
Videogame Gardening: What Colonial Botany Can Teach Us about GamesSabine Harrer

13:00-14:00
LIGHT LUNCH BUFFET
14:00-17:30
AFTERNOON SESSIONS

[Exhibition Sneak Peek]
Ghostboi in the Land of the Dead (Julia Makivic), Leaves (Simona Maiorano), From Head to Toe (Alex Francois), Promesa (Julian Fernando Palacios), Milky Way Prince (Lorenzo Redaelli)

[Microtalk]
From “Serious Games” to “Serious Virtual Reality” – or How I Attracted More Young People to the Science Museum (Including the Elders)Luca Roncella

[Talk]
How Can We Possibly Fill the Gap between the Public Perception and a more Representative Image of Gamers?Viola Nicolucci

[Microtalk]
Boardgames Against Change Matteo Menapace

[Microtalk]
Creator’s Fair – Game Design, Social Norms, and Abusive RelationshipsFrancesco Rugerfred Sedda

[Microtalk]
Embodied Brain Training in VRAmir Bozorgzadeh

[Microtalk]
Reducing Ethnic Prejudice and Increasing Empathy through Online Games: A Migration Themed Case Study Andrea Maragliano

[Talk]
Should Girls Play with Digital Dolls? Feminist Perspectives on Girl Inclusion in Gaming Ambra Ferrari

[Microtalk]
Changing Videogame’s Sports StorytellingPietro Polsinelli

[Microtalk]
Eretz Israel. Designing a Board Game on the Birth of the State of Israel Giaime Alonge, Riccardo Fassone

[Talk]
Our Place: The Missing Games about Masculine Domination Ugo Trelis

[Talk]
Reimagining Energy Systems through the Video GameKasrah Ghobadi


Day 2 – Saturday 9 November

9:00-10:00
WELCOME COFFEE
10:00-13:00
MORNING SESSIONS

[Exhibition Sneak Peek]
Probationary (Hwa Young Jung), Something for Someone Else (Lorenzo Biagini), Shrug Island (Michael G. Rose), Streophyta (Kasrah Ghobadi), Lola Slug at the Exhibition / Noah’s Ark Animalibrium (Giulia Olivares)

[Talk]
Mental Health in GameDev: Self-Care and the Creative Process Chris I Brown

[Talk]
Why Videogames Are the Perfect Medium to Tell Meaningful Stories Dagmar Blommaert

[Talk]
Without Words: Visual Environmental StorytellingDon Schmocker

13:00-14:00
LIGHT LUNCH BUFFET
14:00-17:30
AFTERNOON SESSIONS

[Talk]
Listening vs Reading: The Differences Between Writing for Voiced and Written Dialogue Jedidjah Julia Noomen

[Talk]
Why Game Designers should Study Stage MagicShringi Kumari

[Dialogue]
Mariano Tomatis, Shringi Kumari

[Talk]
The Outside Is In – Raising Shrug Island Michael G. Rose

[Talk]
Everyone’s Game Alessia Frulli

[Talk]
Co-Design for Healthcare: Applied Video Games to Innovate the Rehabilitation of Children with Disabilities – Mariasilvia Poltronieri

[Talk]
From Traditional Educational Toys to Innovative Kids’ Apps with Lola Slug and AnimalibriumGiulia Olivares

[Talk]
Exploring Self-Care in Digital EnvironmentsMarina Diez

14:00-17:30
AFTERNOON SESSIONS – TECH TRACK

[Keynote Speech]
Presence and Dissonance in Audio Design Chris I Brown

[Lecture]
Beyond Mobile: The Future of HTML5 Games Casilda de Zulueta

[Lecture]
Rethinking Game Controllers in Augmented Reality – No Touching! Jyoti Bishnoi

[Lecture]
Working with AI as a Co-Composer Oda Tilset

[Lecture]
How to Make a Good Game with a Bad Engine – Giada Zavarise