8-9 November 2019
Villa Durazzo Bombrini, Genova Cornigliano (Italy)
Day 1 – Friday 8 November
9:00-10:00
REGISTRATION & WELCOME COFFEE
10:00-13:00
MORNING SESSIONS
Opening Remarks – Società per Cornigliano, ETT, Assessorato Sviluppo Economico
Exhibition Sneak Peek
A. The Wonderer (Dario D’Ambra), Bird of Passage (Simone Tranchina), Fading Memories (Matteo Menapace), Cricoterie (Auriea Harvey, Michaël Samyn)
[Talk]
The Periodic Table: A Call to Action – Mariano Tomatis
[Talk]
Constellation Storytelling – Igor Simic
[Talk]
Videogame Gardening: What Colonial Botany Can Teach Us about Games – Sabine Harrer
13:00-14:00
LIGHT LUNCH BUFFET
14:00-17:30
AFTERNOON SESSIONS
[Exhibition Sneak Peek]
Ghostboi in the Land of the Dead (Julia Makivic), Leaves (Simona Maiorano), From Head to Toe (Alex Francois), Promesa (Julian Fernando Palacios), Milky Way Prince (Lorenzo Redaelli)
[Microtalk]
From “Serious Games” to “Serious Virtual Reality” – or How I Attracted More Young People to the Science Museum (Including the Elders) – Luca Roncella
[Talk]
How Can We Possibly Fill the Gap between the Public Perception and a more Representative Image of Gamers? – Viola Nicolucci
[Microtalk]
Boardgames Against Change – Matteo Menapace
[Microtalk]
Creator’s Fair – Game Design, Social Norms, and Abusive Relationships – Francesco Rugerfred Sedda
[Microtalk]
Embodied Brain Training in VR – Amir Bozorgzadeh
[Microtalk]
Reducing Ethnic Prejudice and Increasing Empathy through Online Games: A Migration Themed Case Study – Andrea Maragliano
[Talk]
Should Girls Play with Digital Dolls? Feminist Perspectives on Girl Inclusion in Gaming – Ambra Ferrari
[Microtalk]
Changing Videogame’s Sports Storytelling – Pietro Polsinelli
[Microtalk]
Eretz Israel. Designing a Board Game on the Birth of the State of Israel – Giaime Alonge, Riccardo Fassone
[Talk]
Our Place: The Missing Games about Masculine Domination – Ugo Trelis
[Talk]
Reimagining Energy Systems through the Video Game – Kasrah Ghobadi
Day 2 – Saturday 9 November
9:00-10:00
WELCOME COFFEE
10:00-13:00
MORNING SESSIONS
[Exhibition Sneak Peek]
Probationary (Hwa Young Jung), Something for Someone Else (Lorenzo Biagini), Shrug Island (Michael G. Rose), Streophyta (Kasrah Ghobadi), Lola Slug at the Exhibition / Noah’s Ark Animalibrium (Giulia Olivares)
[Talk]
Mental Health in GameDev: Self-Care and the Creative Process – Chris (Lazzie) I Brown
[Talk]
Why Videogames Are the Perfect Medium to Tell Meaningful Stories – Dagmar Blommaert
[Talk]
Without Words: Visual Environmental Storytelling – Don Schmocker
13:00-14:00
LIGHT LUNCH BUFFET
14:00-17:30
AFTERNOON SESSIONS
[Talk]
Listening vs Reading: The Differences Between Writing for Voiced and Written Dialogue – Jedidjah Julia Noomen
[Talk]
Why Game Designers should Study Stage Magic – Shringi Kumari
[Dialogue]
Mariano Tomatis, Shringi Kumari
[Talk]
The Outside Is In – Raising Shrug Island – Michael G. Rose
[Talk]
Everyone’s Game – Alessia Frulli
[Talk]
Co-Design for Healthcare: Applied Video Games to Innovate the Rehabilitation of Children with Disabilities – Mariasilvia Poltronieri
[Talk]
From Traditional Educational Toys to Innovative Kids’ Apps with Lola Slug and Animalibrium – Giulia Olivares
[Talk]
Exploring Self-Care in Digital Environments – Marina Diez
14:00-17:30
AFTERNOON SESSIONS – TECH TRACK
[Keynote Speech]
Presence and Dissonance in Audio Design – Chris (Lazzie) I Brown
[Lecture]
Beyond Mobile: The Future of HTML5 Games – Casilda de Zulueta
[Lecture]
Rethinking Game Controllers in Augmented Reality – No Touching! – Jyoti Bishnoi
[Lecture]
Working with AI as a Co-Composer – Oda Tilset
[Lecture]
How to Make a Good Game with a Bad Engine – Giada Zavarise